Prototyping Basics in Figma
Turn your static designs into interactive flows. This lesson introduces Figma's prototyping mode, focusing on basic connections and transitions between screens.
Lesson Video
Lesson Content
Learning Objectives
- •Switch to Prototype mode and create your first interaction
- •Define triggers (On Tap, On Hover, On Drag) for connections
- •Apply basic transitions like Instant, Dissolve, and Slide
- •Preview and share interactive prototypes with stakeholders
What You'll Learn
- Entering Prototype mode and selecting connections
- Setting the starting point of a user flow
- Configuring interaction details and animation types
- Using the Figma Mirror app for real-device testing
Key Concepts
Key Takeaways
- ✓Prototyping brings layout and user experience to life.
- ✓Connections consist of a trigger and an action (usually a transition to another frame).
- ✓Flow starting points help organize different user paths within a single file.
- ✓Presenting your work allows others to experience the design as a real app.
Practice Tasks
Interactive Screen Connection
Build your first interactive flow by connecting two distinct screens.
- Switch to the 'Prototype' tab in the right sidebar
- Drag a connection wire from a button on Frame A to Frame B
- Identify the trigger as 'On tap' and the action as 'Navigate to'
- Launch 'Preview' mode and click the button to navigate
Transition Effects
Apply different animation styles to change how screens enter and exit.
- Modify an existing connection to use the 'Slide In' transition
- Adjust the transition direction (e.g., from Right to Left)
- Set the easing to 'Ease Out' with a duration of 300ms
- Test the transition in Presentation mode
Knowledge Check
Pass with 70% or higher
1. What is the primary goal of creating a prototype in Figma?
2. In the Prototype tab, what does a blue arrow (connection) signify?
3. Which trigger is most commonly used for a mobile app navigation button?
4. What is a 'Flow Starting Point'?
Lesson FAQ
We highly recommend opening your own Figma workspace in a side window and repeating the steps shown in the video. Utilize the tasks checklist above for specific practice targets.
Double-check parent-child constraints and resizing values (e.g. Hug vs Fill). Ensure Auto Layout direction is correct and check the related guidebooks below for step-by-step visual references.
Lesson Resources & Connections
Prerequisites
No prerequisites required. This is a foundational starter lesson.
Related Guidebook
How to use Smart Animate in Figma prototypes
Read Guidebook →How to create hover and press interactions in Figma
Read Guidebook →Relevant Design Tool
Lesson Navigation
Next Lesson
Advanced Prototyping and Interactions